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Specification:

Space shooter. 10 weeks school project.

 

Team:

5 artists, 2 level designers, 2 technical artists, 4 programmers.

 

My contribution:

concepts, environment props, UI design.

Specifications:

Turnbased stratrgy. 8 weeks school project.

 

Team:

4 artists, 4 programmers, 3 leveldesigners.

 

My contribution:

Character design, UI design

Specifications:

Shoot 'em up 8 weeks, school project.

 

Team:

5 artists, 2 leveldesigners, 5 programmers.

 

My contribution:

Backgrounds and environment tiles.

Specification:

First person shooter. 9 weeks school project.

 

Team:

5 artists, 2 leveldesigners, 2 technical artists, 4 programmers.

 

My Contribution:

Enemy designs, Enemy modeling, environment assets.

2D/3D/ENVIRONMENT ARTIST

contact@alexandramalmquist.se

ALEXANDRA MALMQUIST

Specification:

Top-down rougelike deck building game.

 

Team:

Indie company of approximately 18 people.

 

My Contribution:

Various environment assets and concepts.

Specification:

Top-down hack 'n slash. 10 weeks school project.

 

Team:

5 artists, 2 leveldesigners, 2 technical artists, 4 programmers.

 

My Contribution:

Environment desing.

Specification:

Real time strategy. 10 weeks school project.

 

Team:

5 artists, 2 level designers, 2 techincal artists, 4 programmers.

 

My contribution:

Environments.

Specifications:

Point and click. 8 weeks, school project.

Specifications:

Text adventure. 8 weeks, school project.

Team:

4 artists, 2 leveldesigners, 4 programmers.

Team:

4 artists, 3 leveldesigners, 4 programmers.

My contribution:

Environments, character design, UI design.

My contribution:

Environment paintings.